Tag: Editing

  • Core, 2018: The 360° Issue

    Core, 2018: The 360° Issue

    Managing Editor

      • Chief Copy & Content Editor
      • Production Manager
      • Author Management
      • Asset Management
      • Marketing & Communications Copywriter

    About This Issue

    Explore the Computer History Museum’s unique, 360-degree approach to interpretation and storytelling in our latest issue of Core magazine. Our current research and collection efforts unveil new insights into the history and impact of computing, while our creative work in programming and education engage minds, encourage questions, and spark imagination.

    Discover our fresh take on live programming, explore the increasing use of our artifacts in a variety of exhibits around the world, and consider how intersectionality is at work in our Center for Software History. Featured is an exceptional suite of articles dedicated to our iPhone 360 Project, an integrated initiative across the Museum spearheaded by our Exponential Center that explores the iPhone’s prehistory, inception, and launch to its evolution and impact.

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    Feature Image: Richard Williams, Art1 Program Output/Computer History Museum
  • Core, 2017: The Transformation Issue

    Core, 2017: The Transformation Issue

    Managing Editor

      • Copy & Content Editor
      • Production Manager
      • Author Management
      • Asset Management
      • Marketing & Communications Copywriter

    About This Issue

    Explore this issue of Core magazine, with articles about CHM’s Center for Software History, Exponential Center, Education Center, and Shustek Center. Feature sections unveil the making and opening of our major exhibit Make Software: Change the World!, while a series of essays provide testament to the original scholarship and research taking place at the Museum.

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    Feature Image: Douglas Fairbairn Photography/Computer History Museum
  • Make Software: Change the World!

    Make Software: Change the World!

    Editor, Writer & Project Manager

    • Managing editor for exhibit text and signage
    • Project manager for graphics review and production
    • Photo caption writer and asset manager (approximately 300 images)
    • Social media manager and content developer for exhibit launch
    • Copywriter for marketing communications

    About Exhibit

    Make Software: Change the World! is a $7 million, 6,000-square-foot exhibit, designed by firm Van Sickle & Rolleri, that explores the history, impact, and technology of software through seven game-changing applications. The exhibit opened at the Computer History Museum on January 28, 2017.

    Fly through World of Warcraft’s fantastic world of Azeroth, learn Photoshop from the pros, and speed-text your way to victory in the Computer History Museum’s newest, interactive exhibit, Make Software: Change the World! This uniquely designed space follows the stories of seven transformative software applications—Photoshop, MP3, MRI, Car Crash, Wikipedia, Texting, and World of Warcraft. The Stata Family Foundation Software Lab anchors the exhibit and encourages visitors to learn programming basics through a series of interactive activities. Discover the history and impact, and imagine what you can do with software!

    Make Software Online

    Make Software: Change the World

    Make Software: Change the World

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    Opened January 28, 2017. © Computer History Museum. Designed by Van Sickle & Rolleri.

     

    Feature Image: Logo and visual treatment by studio1500